3D Views
OpenGL
Physical space, intensity projection (default view)
- Slices are drawn in physical space
- Non-equidistant / non-uniform DICOM series are spatially correct
- View several images
- Meshes
- Contours
Fig. 1
Non-uniform image
Fig. 2
Two¹ images
[1] S. check boxes rightFig. 2a
Intensity projection (GPU raycast)
- For uniform volumes only
Fig. 3
CPU
Maximum Intensity Projection
- Classic 3D view in medical imaging
- For uniform volumes only
Fig. 4
Shaded surface
- Classic 3D view in medical imaging
- For uniform volumes only
Fig. 5