3D Views

OpenGL

Physical space, intensity projection (default view)

  • Slices are drawn in physical space
  • Non-equidistant / non-uniform DICOM series are spatially correct
  • View several images
  • Meshes
  • Contours
Fig. 1

Intensity projection (GPU raycast)

  • For uniform volumes only
Fig. 2

CPU

Maximum Intensity Projection

  • Classic 3D view in medical imaging
  • For uniform volumes only
Fig. 3

Shaded surface

  • Classic 3D view in medical imaging
  • For uniform volumes only
Fig. 4